NFL Cheat Sheets
Line:
- Represents the Sportsbook Betting Margin
Trends:
- Shows the average performance over the last 15 matches.
Trust%:
- TRUST% value is determined by our AI model, it rates prediction based on how trustworthy is it.
Last 5 Games, Last 10 Games, Last 15 Games:
- In Last 5,10 or 15 games how many times this player went Over or the Under Betting line.
Wind
Wind is labeled Favors Over / Neutral / Favors Under and reflects forecasted wind impact adjusted for the venue (indoor/outdoor) and typical passing/kicking dynamics.
Passing/Receiving props (Passing Yards, Pass Attempts, Receiving Yards, Receptions): Headwinds/crosswinds usually suppress deep passing and FG accuracy → Favors Under. Calm or tailwind conditions are friendlier → Favors Over.
Rushing Yards: Conditions that discourage passing can shift teams toward the run → often Favors Over.
Indoor stadiums: Wind impact is negligible.
Role in model: small, context “nudge,” not a standalone signal.
Stadium
“Stadium” is the normalized Venue flag (Indoor/Outdoor), capturing baseline environment stability.
Indoor: More stable conditions that slightly help timing-based passing, receiving, and kicking.
Outdoor: Adds weather variability; effect depends on wind/precip.
Role in model: minor vs. Recent Form, Trends vs Line, and Opponent Ease.
Weather
Weather is summarized as Good / Neutral / Bad based on temperature, precipitation, and conditions.
Good: Slight boost to passing/receiving efficiency and place-kicking → helps Over/Yes for pass/rec props.
Bad (rain/snow/heavy cold): Often suppresses passing & kicking (helps Under on pass/rec), but can increase rush volume (helps Over on rushing).
Role in model: small-to-moderate nudge depending on prop.
Opponent Ease
Opponent Ease is our defensive softness vs the specific prop.
How it’s built: For each prop & position we aggregate what that defense has allowed in the last 10 games (fallback last 5, need ≥3), then compare to league percentiles to label Very Soft / Soft / Neutral / Tough / Very Tough.
Selection-aware interpretation:
Over: Soft/Very Soft is favorable; Tough/Very Tough is unfavorable.
Under: Tough/Very Tough is favorable; Soft/Very Soft is unfavorable.
Anytime TD (Yes): Soft/Very Soft = Good, Tough/Very Tough = Bad (no “for Yes” wording).
Role in model: one of the key signals because it’s prop- and position-specific.
Market Exp
Market Expectation approximates the scoring environment from market signals (totals/spreads), bucketed as Very High / High / Medium / Low / Very Low Scoring Game.
Over/Yes benefit from High/Very High environments.
Under benefits from Low/Very Low environments.
Role in model: meaningful consensus signal; similar weight class to Trends (used as confirmation/contrast with internal metrics).